Make the keeper the second checkpoint
To beat the goalkeeper in That Freekick Challenge, first find a route past the defensive wall. Then choose an area of the goal that the goalkeeper does not appear to cover. The official game images clearly show a keeper in front of the net and a curved path around defenders. They do not reveal a guaranteed corner, reaction delay, or exploit that defeats every keeper.
This two-checkpoint approach keeps your plan grounded. A shot that goes straight into the wall never tests the goalkeeper. A shot that bends around the wall but ends outside the posts never forces a save. Get the ball into a plausible scoring lane before trying to refine placement.

Read the target from the current position
Stand behind the ball and follow the visible trajectory guide. Where does it pass the wall? Where does it approach the goal? Look at the keeper’s starting position and pick a reachable part of the frame. If the keeper looks close to your chosen lane, try a different lane that still clears the wall. Avoid moving so far to the side that the preview leaves the goal entirely.
| Shot outcome | First useful question |
|---|---|
| Wall block | Did the route ever reach the keeper? |
| Wide miss | Did the guide still end inside the posts? |
| On-target save | Was the keeper already covering that lane? |
| High miss | Would a controlled power test help from the same setup? |
| Goal | Can you repeat the route from a similar position? |
This table is a decision aid, not a description of the goalkeeper’s internal AI. The game’s official materials do not give a technical specification of keeper movement. Watch the live result and correct from what you can see.
Test a save with one changed target
After a save, repeat the same general setup. Keep the shot type and power close to the previous attempt and aim at a different reachable part of the goal. This isolates whether your original target lane was the problem. If the new shot goes wide, reduce the size of the target shift next time. If the keeper saves again, look at the route and position rather than assuming you need maximum power.
A public TFC duel includes players reacting to goalkeeper saves. Their reactions show that even a shot that feels good can be stopped. The useful lesson is to separate on-target but saved from off-target. Those outcomes call for different corrections.
Bring a plan into a duel
Under a countdown, do not study every possible route. Scan the wall, pick one open target, check the guide, and commit. If you have practiced from a similar position, use that familiar baseline. A small, controlled adjustment is easier to evaluate than a completely new shot type or extreme angle.
If the game lets you customize an arena with additional obstacles, include them in the route check. An object between the ball and wall can block a shot before the keeper becomes relevant. Solve the obstacles in order: nearby object, wall, then goalkeeper and goal.
FAQ
Is there a guaranteed spot to score against the keeper?
No guaranteed target is established by the official description or images. Read the current setup and test a reachable lane.
Should I add power after a save?
Not automatically. First ask whether the keeper covered the target you chose. Try a different lane while holding other settings steady.
Why did clearing the wall not score?
The ball can still go wide, travel high, or be saved. Wall clearance is only the first checkpoint.
Can a keeper save a curled shot?
Yes. A recorded TFC duel includes goalkeeper saves; curl alone is not a guaranteed goal.